Hi all First post here, a guy at work recommended I put this on the polycount forums...so this is something I've been working on for the last few months. By profession I'm a games and level designer, however I learnt 3D Max at uni and made a couple of small (crappy) props back then, after which I went into a job at…
Input Games are currently looking for a environment concept artist to join their team. You would be joining one of the most organized Indie Teams out there, joining with our around 20 squad of developers. While volunteering your time for Input Games, you will work closely with our friendly Level Designers and Modelers.…
Hi everyone! This is the very first post ever on polycount, I finally got the courage to put my work on here and open myself to get some critiques. I'm a very recently graduated art student who realized her portfolio is definitely not enough for industry standards, and is now trying to make it so. My field of…
First off, I'm a complete n00b when it comes to modeling, I'm just now learning how to use 3ds max 6 in order to make a Quake 3 model, and it seems like I'm gonna have to almost master the art of modeling just to do ONE or TWO Q3A models! I was planning on making a model of Eric Draven (click for example) from "The Crow",…
Hello Polycount! I'm working on a project that I've come pretty far along on and as it's getting more complex I'm having a very hard time multitasking the Art/Models portion of it with the Design/Development side of it. I think I really need an artist to collaborate with me on the project or I'm just going to stall out and…
Hello Polycount once again! :poly009: My next environment piece is from the anime/manga Full Metal Alchemist, specifically the room from Episode 3 "Mother" (first anime series) where Ed and Al tried to transmute their mother back to life: Back in 2005 when I first decided I wanted to be a game artist, I went through an…
How I started I started messing around with 3d art in late 2009 and I just learned through trial and error and some tutorials online. I eventually got involved with the modding and indie community which taught me some valuable things along the way even if the games did not succeed, I also met some great people. Hardships &…
He's probably referring to the fact that Maya and 3ds Max, for instance, use completely different tangent basis' for rendering normal maps(I'm not talking about the swizzle/handness here) this means that if you bake a normal map in Maya, and try to render it in Max, you're going to get bad smoothing errors from the…
Haha - the zBrush UI. As I am not using zBrush on a daily basis, I wish they would at least: 1. Option to see all tools listed in alphabetical order 2. Option to hit first letter of searched item and it will jump to all named with this letter (like max modifier stack) 3. Option to enter searching word and it function will…
Not a teacher but as a student I might be able to give some tips, having had some good teachers and some not-so-good teachers. I think the best thing you can do is to foster self reliance in your students, make the class an open forum that teaches itself. Don't give every answer right away, let the kids get involved in…