I created a grid with an underlying curve and the "poles" are splines instanced on the curve points, poining up, the base curve gets duplicated n times and they are placed along the instanced splines forming "rails". It all works well, but the problem I face is that: when I split the underlying curve into two splines, the…
In the photo the faces are acting weird even though all the faces around them have the same smoothing group and the verts are welded. How can i fix this? Below are the objs i exported out of 3ds max.
yeah, making an actual model for the liquid is probably the easiest and best approach. you could mask the movement to only affect the upwards facing faces as well.
Oooo what if you covered the face with a holed face plate so it's like the lion is munching on it. :D Definitely liking the hammered metal you have on there.