Hey all. I'm curious if anybody has any tricks as to how they would go about mapping a tiling texture on an angular u-shaped tabletop (desk) shape. I've been able to get close to my goal with the basic planar mapping built into maya, but what I really want is for the UVs to be perfectly unfolded onto the texture so I don't…
Hello, I have a question. There is High poly models and low poly models. What defines what is low and what is high? Only the number of polys it has?Can low poly model look as good and detailed as high poly model?Can low poly model look as good as this for…
Current WIP for Sylvanas! Still blocking out her armor and re-adjusted some anatomy. Trying to get a feel of all her main design elements together. There are still some armor designs I gotta get in there, but I'll be moving on to blocking out her bow and quiver next. Some before and afters:
damnit. looks like they might have got the ai sorted but hopefully this level isn't an example of how the game plays all the time. it seemed more linear than i like my hitman games. ah what am i complaining about its hitman ill buy it coz these games are badass.
Hey there anyone wanna hunt for people and things with me? I'm more of a bow and arrow pvp guy but I'm down for other stuff too hit me up if you wanna play some dayz together ! some cool shot from last night (before servers got laggy as hell) w
Check out the Polycount sticky that lists all the users here working for the major studios. http://www.polycount.com/forum/showthread.php?t=49362 You can usually just look at their signature or click their profile to see their portfolio. For example, here's a guy who worked on Halo 4 and COD (JDinges).…
Currently, I am working on a project with another person. I am in charge of the characters. If you'd like to know about it, and also follow the environment updates, please head to the thread here: http://www.polycount.com/forum/showthread.php?t=142827 Here's an ex-con psycho I'm working on: (C&C are very welcome!)
Nice Cog, that steampunk stuff looks lovingly detailed. I would say the blades on those fans are kinda high poly compared to the duster, to keep a consistent LOD either downres that stuff or upres the Duster. and I love that stuff so maybe upress? you do have 12.000 polys to play with :P
This would be good as a con portfolio (GDC, face-to-face w/ a recruiter, etc.) if you have a mobile/tablet device with a big enough display for evaluation. So, keep the plain vanilla no flash site for your regular and the dynamic folio for "live" presentations. Don't forget to leave a business card in case they're…
Oh and Charlie Cox is definitely big screen worth talent. After all he's already been in the totally cool Stardust movie, casting him seems like a pretty well calculated move. Now that the series seem to be a great success, it seems to be inevitable to get DD into at least one major Marvel movie.