Its all about using references. If its abandoned, to me that it means the business went under and its forgotten and vegetation has taken over, graffiti everywhere, damage everywhere. Here is a link that you should check out.…
afaik, you wouldn't need to involve Zbrush in the high poly - low poly process at all. My take on the workflow would be export the Zbrush high poly sculpt as an obj, export the low poly in the relevant file format, and then using XNormal place the high poly sculpt in XNormal's high poly object section, place the low poly…
Don't have to do the parts seperate. Just got some more closeup shots, like in these for example: http://www.polycount.com/forum/showpost.php?p=1375760&postcount=177 That zbrush render is a bit unappealing, and rendering out a highpoly isn't exactly hard (just a basic material, bit darker diffuse, some spec/gloss, add…
The difference is shrinking by the financial quarter... BUT. If this means the 1313 refresh gets released (to Bobba Fett version), all good. Cause I really don't think we're ever getting Prey 2.
Palms facing forward is a diagram and anatomical reference thing, but you want to sculpt in the relaxed palms-down pose, as JadeEyePanda said. It's better for the rig and the animators to work with, beyond just being a set standard. This thing is essentially a diagram of planar forms. That's why I linked it earlier.…
It's a great purchase if you enjoy JRPGs. I purchased one several months ago and have been playing it more than any other platform I have simply because the games available are amazing. In case anybody wanted to pick one up, Nintendo still has a bunch of refurbished consoles available on their store. $95 for the standard…