This may or may not help, but I've had problems with the neck and head keys when there is a head target value without a head target object defined. Try selecting all the neck keys and making sure the value is set to zero.
i am not the target audience but i can appreciate the effort of these, they look sharp and that last one sort of feels like some sort of manga/anime so that is pretty top quality, you seem right there with them (for me,afaik) so congrats on that.
F (front view), Z (zoom extents), click on the the light to select it. He's using a Free light, which means there is no target. If you select it and go to the Modify panel, you can turn on Targeted to see the direction as a vector + dummy.
Cheers guys for suggestions :) I'm now attempting to set up my morph targets... As said, the project is to show emotion, so should I create morph targets of different emotions, or set up the phonemes and eyebrow raise/lower etc?
You can also duplicate the surface area you want it to bend into, and you use morph target. There are tutorials on youtube for this. Dont know if its easier to do as other people suggested, but dor more complicated bends you use.morph target.
Recon now has a PLD wich lets you lock onto vehicles. Once you have a lock, a engineer can lock onto that target and have a target seeking rpg. So not a bug, but you do need 2 people for it.
You can bake the reflections inside UE. Just place a scene capture cube, make a render target cube, assign the render target to the capture, and you can make a static texture out of it. So it can be used in the reflection capture.
I've followed Kees instructions when I've worked with render targets. Works fine. Let me know if you're not able to get it right. http://www.shaderfx.com/2014/11/setting-up-render-target-can-be-tricky.html?m=1
Not sure if anyone else grabbed one, but Target had a bonus "Art" disc for Crysis that was free. It came with a 5 dollar coupon, an in-game vehicle and some pretty cool artwork. I found one on the electronics counter in my local Target.
John: The Cell is geared for vector processing, morph targets should be child's play for it. The Xenon's CPU should be capable enough, too (HL2 uses morph targets and doesn't choke current PCs). No word about Revolution but it'll probably be comparable.