Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
If you want it smooth, use the soft brush? Same things that applies to regular painting applies here as well. Start big, go small, from general to specific. Sounds like you're trying to do equal polish over the entire surface which you wouldn't do in a painting where the focal points would get more polish than the rest.…
I agree with Impala88. It really does depend on what style of handpainted you're going for and also how you want your lighting to work. If you want a bunch of dynamic lighting in your scene, you probably should have normals and spec maps, so that you can see the lighting effecting the items. If you are making, on the other…
I am a senior in highschool (17 years old) and our portfolios are finally coming to an end and here is my final batch of images. I was delighted to find out 3 weeks into my new school year that we had a class set of pen tablets, and my teacher had never seen a student utilize them such as I did :poly142: Here they are…
I got your email, thanks buddy :) . The point of the program isn't to render spheres perfectly, though if you want that you'll be able to make a custom mask next version. Having the simple spheres most people find it much easier to use than with a more complex shape. I have a global exposure coming next version. Again…
Limited only to the number preordered. http://www.polycount.com/2013/11/07/a-view-from-the-space-station/ It glows in the dark! Get it before it's too late!
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…