Do you have the shading mode set to two sided foliage? This is an issue with how vertex normals works. If you take a plane and put a light on one of its side, the back side will be black. This effect can be reduced by making the vertex normal of the foliage mesh pointing parallel to the tip of the mesh, but this isn't…
Hey guys I want to start learning how to make hand painted textures. Are there many tuts around cause I haven't found many useful ones. Do you need to be a great drawer to make them and how important is it to know how to make then in the game art industry?
Thank you guys, I tried to reproduce every detail just for practice, I'm quite sure no one would do this in a studio, since it requires a lot of time. Shame on me because I still cannot texture, it's one of the think I'd like to practice in Polycount's Workshops. Any good tutorial about texturing this kind of object for a…
praise the maker, got to rush post been a bit but i got results worth sharing i think especially since idk if anyone figured out the "issues" with blenders EEVEE renderings/viewport situations i took a long while to be honest: This is EEVEE , yes i did "fix it for me"; idk if anyone else did it for themselves. I made SOoo…
Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few…