Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Beginner here. I'm doing some tests with ncloth rigging and don't know why my earring is tearing apart. I made the ncloth preset concrete with any attribute having to do with rigidity turned to max. Everything moves fine, the earring just goes crazy. Apparently you can do a trick with Locators to give your constraint more…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
@fairlyBread Thanks! I'll probably try applying and smoothing the skin-weights for better cloth deformations and try adding some subtle cloth-sim. But yeah, that's totally me, getting distracted from the environment by some character-sidequest :tongue: In Maya, the function to transfer skin weights from one mesh to another…
First off, I want to apologize since this is not a question directly related to game related art, but you guys respond pretty quickly and I really need help for this job assignment. :\ I've got this..."umbrella" thing I need to animate opening and closing. I figured I could use the mCloth modifier to solve the problem but…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Toolbag only supports skeletal and object animation via FBX. However, Toolbag supports Alembic geometry caching as well, so for things like cloth simulations that is format you should use.
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
Buy megafiers plugin... run a cloth simulation and save cache... open trax editor and blend the same cache until you get the loop... then merge the caches into a single cache file... and export as .MC wich is the extension accepted by megafiers.. export your geometry (flag or whatelse) and load the cache with megafiers…