Hi Ace-Angel, I'll post up whatever version I have when I get in later. I've been through a few I did see a post regarding the CMY method. My RGB is set up like that just without the CMY controlled lerps. My problem is that the vertex colours don't run into each other or mix they just replace each other. TBH I presumed UDK…
How is this model looking compared to how it was in the latest I changed first post to the other day? I made Zbrush see through and got these pictures that are the closest I could find to the look i'm going for and tried my best to match it. I know it still needs tweaks and smoothing but in regards to proportions and shape…
Hello, I literally can not embed an image through the image function. Whats the forum code for images ? [IMG] dosnt work anymore. If I copy a link into the box for image links nothing happens. If I press enter to confirm it will simply post the reply but not embed the image. It appears that there is some hidden MB or size…
Thanks for your reply. I don't think I'll be needing another channel. But would there be any profit in removing the alphas from two other textures and add them with my mask in a new texture? Then the new texture would be replacing 3 alpha channels. Still better to use the alpha? And I'll throw in another question about the…
Well that took longer than expected. I got caught up with other university projects, so I apologise for the late reply. Here are some images of the blockout in UDK. A few things to note... The trees will have full foliage on them, that is merely the trunk and main limbs of the tree so far. The blocks near the pool will be…
Oh damn late reply, sry. Thought this thread dissapeared somehow. Thanks for the insight. Yeah I tried the morph thing this week only to be disapointed that it messes up the highest sub division :( I'll try to add more edgeloops around the face later and see if it holds up better. ..or I was thinking of simply replacing…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Hey, thank you for your reply. I edited for better visibility right now! I use PBR Metallic Roughness with directx as result, if i understand ur question correct. I´m sorry if i might just understand afterwards. And for edgepadding i have the standard 32 Dialation Width while baking on substance painter. Ok about the…
Hello! Just want to ask a question on how you would go about doing something like this with a tiling texture: https://sketchfab.com/models/6de6285caa834faabc1a81427bd58c83 If you see his model in wireframe, there is geometry at the walls and it isn't simply texture stuck onto a flat geometry: So far I tried to replicate…