Hi all, I decided to attempt recreating the character Kenzell from Urbance, I am a fan of that project and love the designs so I decided to make a model. I'd love to hear what you think. The toon version is rendered in maya and the highpoly in keyshot. Thank you :)
Hey all! I would like to share my latest project Maiev Shadowsong fan art from Warcraft universe. This model based on a concept art from upcoming Warcraft 3: Reforged. For Marmoset Viewer check my artstation page: https://www.artstation.com/artwork/N5E6AP
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Hi Everyone!I just finished my Bloodborne fan art project.I had no idea about Unreal Engine when i started the project, thanks youtube! It took a bit longer than i expected but done. I hope you like it. https://www.youtube.com/watch?v=1Rj0I5edNKo
Wanted to show some love for a great game and create a fan skin! I'm happy with how I replicated the Fortnite style and from what I've seen, it looks like it belongs in the game! The model was made using the base no skin model of Ramirez and altered accordingly to create the final piece.
Hey, I have finished my newest portfolio piece, a WoW fan art. You can check the full project at my Artstation: https://www.artstation.com/artwork/2qnYnJ Take a look and share your thoughts
Hi everyone. Hope you're all good it's my first time on polycount and i really want to share with you my last work. Still in WIP but here we are my fan-art of the monk from Diablo3. C&C are welcome. Cheers:)