I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush. For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface…
Hi again everyone, I have finished my Tiger II Tank and I decided to post it in a new thread because I liked the idea about a small postmortem of finished work proposed by adamBrome in his " Leaving Solace " thread ( http://boards.polycount.net/showthread.php?t=61109 ). So here we go. Basically it was my first complete…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series currently
in post-production. *This is for Remote/Off site work Premise: When two robbers, friends with a troubled past, break into a house they
discover that the tenants are actually aliens in disguise as humans. The spear
tip of an…
Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking a Level Designer to work alongside our team on an unannounced PC title!…
Vincent074 NeonGold teodar23 Hello, thank you so much guys for your input. I have been silently working on my scene after being unblocked by your indications. I have been able to import my 3ds max camera, I fixed all the lightmap issues and got some basic lighting baked. I also started to get some basic materials and…
They're all separate elements, and retopologized accordingly. Anything that would never be seen can get culled to save on texture space/vert count in engines (an example would be hands with gloves... the hand geometry would be deleted entirely since it isn't seen). Floating elements get their own geometry for better…
you can cut your polygons anywhere and tile with geometry. I often do that if I have to use texture pages. Each element below is made to tile on it's own (being stipes or bricks...and some tests that didn't turn out too good =) All the elements are placed tp specific numbers in PS beforehand. Then I used textools to map my…
Thanks for the clarification! So my mental image of this concept is that Janna (being an elemental sorceress) has strong ties to nature and according to the lore (that i read anyway) she has an affinity with air. Well, my thoughts were along the lines of that she was flying around and came across a volcanic storm and…
The creative director likened it to the Final Fantasy branding. Except for like 1 game all Final Fantasy games are completely unique. New characters, new worlds, new everything pretty much but they are all set in a similar style world, have similar story motifs and have an over arching game familiarity. I see this new…
Spent too much time on an art blockout but I really wanted to get comfortable with the scene and plan it out in my head. I've decided to keep the focus on the central bridge rather than over-reach with the background elements. But I really want to nail the Egyptian/Arabic look on the building here. I have an idea in my…