games are just like women, if they look good you'll give em a go but if the content isn't there your interest wont last long. I never finished Doom 3 and I dont really ever want to play it again. I got sick of it's repetitive and predictable gameplay. "enter new room kill monsters, enter new room kill monsters activate…
I appreciate the door glass, it looks neat though. I have to get used to the "script like", name logo of the building otherwise this is turning out alright. This is cute interesting and i'd like to see more when you got it.
I'd probably build a bunch of windows and doors and stuff and stick them to a variety of bespoke/unique house shaped meshes as a starting point. if you need to collapse them to single pieces later that's easy
Hello every one. My team and I are developing a game using UE4. All of the past character models I made for the game are all good, but the last three have had this problem: Every character rig I've imported has had the Scooby Doo arms ever since. It happens when we assign them the SK_Mannequin_PhysicsAsset. It's not a skin…
Couple minor crits (much easier than doing my own work ;) ) Roofs: I'd try and get the bottom edge to be closer to the bottom of a tile. That one roof above the balcony/plant looks best, you can see the arches of the tile. Gives it a lot more shape. The other roofs cut off mid tile and makes it look really flat. Especially…
Hello! I have encountered an issue in UDK. Here's the situation: I have created a door model in 3ds max 2012. I have unwrapped the UV's properly and created two UV sets so that UDK can use one as a lightmap as per import rules. The mesh imports into UDK fine, has the proper material applied, and looks perfectly normal as a…