Here's the sketchfab link for the helmet: https://skfb.ly/BLSJ The tri limit is 1200 for Chivalry helmets, so it was kind of difficult capturing all the bits that were sticking out.
I just got the D200 as well... It's a piece of work, though sometimes slightly heavy, especially when waiting for the perfect shot, when you forgot your tripod =[
You should also be optimizing your geometry much better than you are. You've got a 4400 triangle shipping container with no beveled edges. Think about where you're spending geometry and whether or not its actually doing anything useful for you.
yeah, as I said, special endings, I think you need over 4000 actual war assets for that one, which means 8000 war assets without playing MP. And no one is saying otherwise, it's a wonderful game, it's just about the ending.
How about 4 levels of computer configs: "Money is no object", $3500, $2200 and $1500. Try to update it quarterly. If someone from across the pond can chime in on prices... For Mac inquiries it's "Do you want more ram or HDD space with that?" :P.
ok guys, more then 24 hours of voting, can we get accept that result as our final? 4000 votes with: 1- Mirana - 21% 2 - Keeper of the light - 14% 3 - Slark - 12% we need a logo to look more professional =]
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...
My most recent work, I don't have much time to alter things but crits are always welcome. Done for college assignment, approx 1 month. Concepted by a fellow student. 4500 triangles 1024 DSN