Ok sweet :) Well its a great start! I love the concept as I said earlier The bow arms need to be curved a lot more imagine a half circle for the shape of the bow arms...also you are missing all the parts that attach it to the stock. also it flairs out at the ends by the axels the arms also change in thickness the base…
Hello PC peeps - just wanted to share with you an interview with two FX artists from Naughty Dog who worked on Uncharted 4: A Thief's End. In it, Neilan Naicker and Ray Popka talk about using Houdini for doing destruction, rigid body fracturing, ingame dynamic rivers/flowmap generation and spawning thousands of running…
saw it just now. in 2d cause 2d is better :) Soooo good. 2nd best pixar movie imo. I already can't wait to see what they come up with next (as far as original IPs. Dont care about toy story or cars sequels really...)
We're still accepting applications to try out our NeoFur for Unity beta. Applications will be accepted through the end of the day on Friday, September 2nd. Beta Signup: http://neoglyphic.com/neofur/ --Pete
that was fun :D 2nd attempt: finally on my 3rd attempt i ended up just dragging the image around the screen :p here's probably my 15th attempt at a sculpt XD many redos
Good point, there's some messy meshing in there I need to clean up, especially where the structure meets the ground. The end result won't be miniature, but I thought the tilt-shift look was interesting in the 2nd pic :)
Well established company working in the Amusement & Video industry requires a 2D artist with good photoshop skills. 3D skills are advantageous but not necessary. Successful candidate will be required to produce Static screens, front end menu's & buttons etc for cutting edge amusement machines for arcades, pubs, clubs etc.…
i was gonna suggest, set up your 2nd machine to do small chunks, from the end, 12001-12600 11400-12000 11000-11399 etc and set up remote desktop/vnc to start the renders,
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…
this is kinda weird - I was googling around boredly and found this old 2D animation video I had done in my senior year of college, hosted on a random site at school. I guess someone got the video from the animation department to pad their site! Anyway, I thought I would show it here. It was 2 years ago and feels like a lot…