There's also the issue of asset theft. It's impossible to get a model from some images and/or a video, but as P3D.in and its ilk send clients the model wrapped in a WebGL viewer, there's a lot of easy ways to rip the mesh. You're also asking users to turn WebGL on, which despite assurances from Mozilla, as someone who's…
Hey there Davaze! Quixel have moved to a new tool we've had in development for some time, Quixel Colors. This tool is multi-platform and currently works on Maya, and 3Ds Max (2014 Extension 1 or Higher). In the readme you'll find the instructions on how to get started - if you need anything else let me know! :)…
I personally have been trying to post some organic work in the 3Daily forum to encourage me. It only worked to some extent... We've made some jumps from our Alpha version to our Gold version that has been so satisfying! You can watch the Alpha and Beta trailer cuts below too! https://vimeo.com/204851540…
Interesting stuff, thank you for the detailed reply Tom. While I haven't tested extensively you can probably get .obj to work well enough, as long as you're content to flip all faces and scale in -100% in X or Z on import. That might get tedious quickly. I at least haven't had any success with any FBX version other than…
Thank you for the input and for the kind words ! Will be tweaking asap :D I`ve re-added the image here on the new page so that other might feedback on it without having to go back huehue :D Sorry for 2x post. Maan, I`d kill for an extra 2-3 weeks extension haha and go absolutely batshit crazy with details lol Vick.
I used to have this issue a lot in Max 2014, not so much in 2015 and I haven't experienced it at all in 2016. I did find that "Z" for zoom extents helps refocus the camera on what I'm working on and helped me avoid the problem. So I'm not sure if it's my workflow change or maybe a bug fix in max that caused me to not have…
Or maybe they just started to change their strategy ? I mean,lots of things can happen in six years,especially in the CG industry. I never though i would say this but for the first time in my life i think Autodesk is starting to change a lot of stuff in a positivie way.Did you see that Extension 2 of Maya ?! It's like the…
Very true, Fallout with its dark and gritty style, especially in this particular vault with power on 12% is a bad test case of global illumination. I'll try to figure the lighting in more prominently in future extensions of the experiment. I am also probably going to remove the energy conservation restrictions somewhat, as…
For what it is, it seems like a really good tool. I have a boatload of assets from ILM, and I can tell you that's nearly the extent they unwrap their a lot of their stuff too (hooray for 16384x16384 textures). I would imagine that speed and iteration are more important to film guys than video game guys. But this seems like…
I made this extension just for saving over textures again and again. Its incredibly annoying I agree. This isn't as feature rich as some of the other scripts people have linked but I sorta prefer a simpler floating interface. http://www.artofnickmiller.com/TexSav.html EDIT: I work with each texture in their own PSD. So if…