Ark: Im taking a shot at it now. I have the XYZ projection and Axis based falloffs worked out i just need to glue it all together. No promises yet but it doesnt seem all that complex.
here ya go: macroScript axisTogglecategory: "GregsScripts" ( maniptype = toolMode.commandmode as string varAxis = getRefCoordSys() as string if varAxis == "world" or varAxis == "hybrid" then (toolMode.coordsys #local) else() if varAxis == "local" then (toolMode.coordsys #view) )
I meant a standard unwrap where each uv island has it's own unique section within the 0-1 space. Don't overlap uv islands, or if you do, offset the duplicates one tile outside of the renderable area, that way they receive the texture but aren't being rendered over the top of the original uv island when baking and painting.…
As someone who watched the presentation I can say with confidence that the crappy surface quality is a result of the render, and not the surface topology itself. Zbrush now has the ability to do traditional poly modeling right out of the box, no retopo needed. The problem is they still don't have a grid system or any way…
Well, It actually helps hearing that someone else is suffering from the same annoyance. As you, I have been thinking during the day that I just need to wrap my mind around the need to treat blueprints very loosely. Modeling in perspective seems like a good idea, and I can still use the blueprints for two of the views to…
Jesus lol. I'm looking for a hotkey to change the rotational axis of the rotation tool from 'view' to 'local'. I know what the hotkey for the rotation tool is lol.
Update Backlog 2 : Sprite Control & Enemy AI A major goal for my project was to create a scenario where the player is ambushed by several challenging enemies at once with unpredictable movement behavior to simulate a bonafide swash buckling experience. My primary source of inspiration has dominated my imagination ever…
Your models have to be in exactly the same 3d space for baking. Choose tangent space for your normal maps and check the axis order for your intended output. The only way I can think of that your bake is smaller than your uvs is if you imported a uved model and then subdivided the model before detailing it in ZBrush.…
Hey guys! I've updated the plugin with new stuff! Video: https://www.youtube.com/watch?v=LU2XE4lsMuw Some of the new stuff: NEW features * Added rotation manipulators, with options to reset both positions and angles * Added translate, rotate and scale offsets, both local and global * Instantiates objects based on their…
Ndo 2 is on the good path to success but here are my first feedbacks : 1. If we change the objects order directly inside photoshop or hide an object the 3D preview is not updated --> maybe a force refresh 3dpreview button will be nice. I found a turn arround by changing the blending mode. (But the refresh should work when…