Thank you for your compliments! :) . The walls do not have any gap anywhere, and I'm using the two sided lighting option. So I ended up covering the lit side of the room with the builder brush. I could show you the shader later on, right now it's a mess, as I'm constantly updating it, but so far, I'm using one shader on…
Update time. I actually don't have any really good excuses for taking so long on my update. Took sometime and decided to re-evaluate the purpose of this piece and my approach so I could take baby steps back up to full operating power levels. I'm super excited to be back at it though, ready to kick some ass! I would like to…
A couple of updates here: I added a bit of lighting, this uncovered some issues that I need to fix. I'm not going to mess with it too much yet. Not until I get the windows and the outside looking the way I want them. I'm thinking of possibly doing a snow storm, or just some light snow particles. I for sure want to do ice…
Froyok, I deliberately posted this here on Polycount to reach a wider group of people. So far my thread has sat on the Substance forum for several weeks with no solution or support. Had a new Graphics card installed at work (Nvidia 1070, Drivers 381.89) Also we updated Substance to version 2.6.1 I re-baked the same model…
Thanks whoever drew that critique on SyncSketch! I updated my animation (and the link above), but here it is again: https://syncsketch.com/sketch/134056#199140. By the way, sorry about the quality last time around. There was actually a compression issue that I somehow missed, so you did not see about 25% of my frames (thus…
New version added to support Substance Painter 2 and other things, more details below. Changelog 1.1 - Added: Substance Painter 2 support. The script will automatically launch Substance Painter 1 or 2 based on the specified path. - Added: possibility to use a Substance Painter document as template (specify a .spp file…
Update: Current Team Members: 1 3D Environment Artist (has an ongoing kickstarter right now) 1 3D Character Artist (Currently modeling main characters) 2 Writers (working on the story and characters bio right now) 4 Programmers (Check the link to see playable demo that gets updated every day.) 3 Concept Artists (for…
Hi hi! Long time since my last update! Have been kind of busy lately. Couldn't thank you guys for those tips you posted, so thank you :) I'll start with some more fur testing in the near future, hopefully. Here's a little character art test I did recently! Feel free to visit Artstation if you want to see the…
Thank you so much Youshi! Really appreciate the help, just wanted to update on a few things. The sternomastoid is too long cuz I haven't actually started doing work in that area, like the neck leading up to the head. As for the deltoids, I noticed that too and also yeah the forearms need work as well, I agree so I did some…
Maaaam! That's really old. You really should update xNormal. If I remember well there were two major bugs in that version: 1. I used a $%%&&&"! adaptative color AA. Try to set the threshold to 0/0/0/0, but if I remember well there was also a bug in the final filtering process that was making all very blurry. 2. I…