Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful people…
Techland, founded 1991,is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. Theinternational success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
Thought about which section I should post this, and I think the technical section is good. Wrote this a few years ago, thinking about how I learned Photoshop. Here is the original journal entry on Deviantart. http://splicer.deviantart.com/journal/9-TIPS-FOR-LEARNING-NEW-SOFTWARE-365456332 Hope this helps some of you going…
So, my name is Daniel, a 24yr old brazilian 3D Artist. I traveled to Vancouver Canada to learn 3D Animation on the Vancouver Film School, and finished the program about a year ago. Other than some freelance work, didn't had really much work experience in the area, but I always enjoy doing little projects to learn more and…
This will suck to hear, but I would say no. Your skill level is simply not competitive enough; your work still looks fresh-out-of-college level. Like Alex said, it also depends on where you want to work, and what you want to do. IMO that $800 would be better spent on tools and resources to upgrade your work, and the time…
Hey, Polycount. I decided that I had been lurking long enough and it was time to start a personal project to improve as many of my skills as possible. My name is John Carter and I am a 2nd year Game Art Student at the Art Institute of Pittsburgh. My goal is to concept, model, and texture a current-gen game environment…
Much better on the paws this time around, and I like the penguin more now too. I would fix up that one intersection at the bears neck where you have like 40 bajillion lines coming from the same vert. It won't shade correctly if it bends at all in the animation. It's what we call a "fan" since all the edges are steming out…
Looks great, but the stairs annoy me greatly, perhaps those caution designs every other step or every 2nd +(so on and so on) perhaps just yellow? fun looking thing you got going on. Edit if you see it, added an idea perhaps - - - - lines instead of <<<<<.