I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
Hi all. I'm very exited to start my first Polycount lowpoly challenge, I couldn't pass up a shot at this one :) I'm a big TRON fan, should be great fun. For this one I will be doing a character I pulled from my imagination. She's a corrupt program/virus witch type character. Here is my pass at her mesh I put together last…
Would be cool to give people interested in baking lights m3, i heard/read you guys where doing that for some people if they asked, just wanted to mention it so this user can still utilize what they desired since they paid for m4.(to keep customers) You probably already p.m.d them that but want others who might see this to…
Thank you ! Oh yes I struggled to find the right balance between lights and color, but you are right the foliage looks a little distractive. I think I should have get rid of the light I placed there.
Experimenting with UE4 and trying to get the lighting right on this temple. Having a hard time trying to fix the lighting in editor so I created a paintover on the right side and wanted some critiques on it. All critique welcome and the more the better! The pic on the bottom is a unlit version of my environment with a…
I'm also not a great concept artist but maybe I can help. 1. Right now it looks like your color scheme is one area you could easily improve. Your shadows are currently just darker value versions of your base color. And you have a lot of black in your shadows. This is causing it to feel washed out and dead. Your shadows…
In Krita: make two clone layers of the image or the top level group you want to analyze. Add a Desaturate filter mask (Rec. 709) to the bottom one and set the top one to Difference blending mode. Add a Desaturate filter layer on top of them both, then a Brightness/Contrast filter layer that you can adjust to more easily…
I like em, nice work, especially on the last two stone textures. The first two might have too much painted in lighting. The highlights really stand out and might cause problems for lighting levels?
Milla: Eurocom were looking for 3d artists recently (they're in Derby), although I think they might have filled that slot now. Rockstar North might still be looking for environment artists... that could be good. To be honest I don't know of all that much that's available right now. Maybe I'm not looking hard enough. I've…
Uploaded a new Version in Beta Branch. I did not uploaded it to the release version due to some problems with the new mouse raw handling. Sometimes it will loose the events. still investigating. Some nice feature got in like focus via f key and move and rotate via mouse. see change log for entire updates. the activation…