I'm trying to figure out what version of UE4 added the 'remove selected' UV channel feature. We want to backport it into our editor, but I can't seem to find its implementation in the release notes.... I've been able to narrow it down from 4.16-4.21, but I'd super appreciate it if anyone knew specifically when that…
Hey guys, I just did a fresh install of Windows and Max 2009 x64 and whenever I try to use isolate selection (CTRL + Q on default) I get a MAXscript error and the function doesnt work. Reinstalling Max has no effect, and its a full updated version. I'm wondering if any of you MAXScript guru's can diagnose the issue and…
Hi, I'm trying to sculpt a picture frame. As you can see in the video below, with the first sculpting, I only sculpt one side and all four sides are being sculpted At the second sculpting, it only sculpts two sides. So I have to redo the other side.…
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
Hey guys, Mulling around some ideas using the MP9. * I think I want to play with a ano-multicolored finish * brushed metallic/matte black sci-fi scheme * mixed with LASERS! (red lines...) But using the body practically to explain some of these functions. Yeah, yeah its not CRAZY creative but I want to chase this idea down…
We are looking for a 3d artist to assist with creating some 3d buildings for an online interactive map. Check out Disney's map at https://disneyworld.disney.go.com/attractions/magic-kingdom/map/ for an example. You will be working with our graphic designer who is already working on the other areas of the map. Please send…
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…
Ok,this is one of those situations that i'm obviously missing something because these things are being used everywhere,but i can change a material without using them,just using the material float param track and specifying the Material and the Parameter's name,so what am i missing here?...is there more to these actors than…
Hey @Pinkfox that is coming along very nicely ! The choice of flipping the handle on the side is interesting, I tried to figure a way of having the gun function like a normal bolt action rifle but there's not a lot of space to pull the mechanism back. I'm still building the high poly right now, hope to finish it next…
Hi Eggo, thanks for the response! I've gone through a few changes and merged it with my previous toolkit: https://gum.co/tZOdc Honestly I was not aware of those tools- they look pretty awesome and I'll check them out. It's functionality is pretty similar to the FJTools from what I can see taking a quick look.