Hi. As the title says, I've run into a problem with the hit only matching material ids feature. I used this function many times, but this is the first time when I got this error. I get many ray misses when this feature is enabled. It is baking everything fine, when its disabled. But since I have many pieces close to each…
Followed the tutorial, worked fine for myself, I get what you're trying to do now. So the modifier stack is just a way to replicate FWN without using an external script - you want to do it this way for sake of non destructive. You're using highpoly and lowpoly in regards not for normal map baking but rather lowpoly to…
While I don't generally pay much attention to the news i feel that, knowing what they are doing is most beneficial to my and others well being. I feel a lot of the states people are just using DB's quoted approach. I feel that is where most of the problem is, then you get the people who speak out about what they are doing…
There have been a few threads on this indeed (a lot of which I haven't read). The answer is really pretty obvious: you'll want to charge enough to be able to pay your bills, and in the end maybe even make a little extra, rather than operating at a loss. For instance, you could calculate and/or estimate your annual…
I agree with everything PyrZern said. Take that advice! The multiple shots thing (with relevant information) is very important. Website-wise.....IMO, the top section with your dude-in-a-hat and navigation is way too big. It takes up a lot of space that requires me to scroll down to see even the first few pieces. I think…
Day
3, let’s go! I’m really tired today, so I’ll be a bit quicker. I looked around for stylised refs and couldn’t find much in my stash, but I
stumbled upon this beautiful official concept for Jinx/Powder in Arcane, I
thought it’d be the perfect candidate since this reference sheet is so pretty
and nicely made. This time…
UPDATE No_01 Finished the first dress in MD from the series! And also started working on 3 others already! I have looots of references of the outfits I want to recreate, so I decided to create the outfits in small batches of 3-4 outfits in MD at once before moving to Zbrush for clean-up and later texturing. This way I'll…
Specialising is definitely better unless you're seriously set on being a generalist, can show it with a portfolio that shows you're equally as good at most things, and the level on all of them is good enough to get paid for. So I don't often recommend that path, no. For an Environment Artist or Level Designer. It is a…
Hi everyone and good afternoon. I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not very skilled both inf realtime rendering engine and in texturing/uving/retopo, because my "comfort zone" is rather modelling in general and in particular 3D…
To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…