this is just how I'd map that face/cut the geometry Note: You could of course have the purple as another Red, if you cut the Red's two sides to 45 degrees each and make it tileable. Your blue would be a tileable generic stone plane, tileable from all edges. You could get extra mileage then, from being able to have it at…
[ QUOTE ] Is there an alternative to inserting a vert along an edge? Say... I want to place a vert dead center on an edge. How would I go about on doing that? [/ QUOTE ] Try this workflow and see if it helps... - Instead of inserting verts on edges, select two or more edges and use the "Connect" button in edge mode. This…
Hi there ladies and gentleman! I'm new to the 3D in general, but I've made some progress in my free time over the last few years. I've found help here before and I'll try to find it again. My question is small I think and easy to answer, but because it is somehow specific, I can't find the right answer on youtube (or maybe…
Hey guys, My name is Daniel Hindes and I'm a features writer for an Australian PC gaming magazine called PC PowerPlay. I'm currently researching an upcoming feature article about the technology behind the creation and animation of faces in videogames. What I'd like to get are some insights from 3D artists who have worked…
Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
I'm fairly new to 3DS MAX 2013, I've been working with it on and off since September. I have been working on stockpiling some samples of my furniture models (not designed by me, just replicated). Unfortunately I have hit a bit of a snag with the Unwrap UVW modifier. Here is a picture of the loveseat I've been working on.…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
EDIT: This work has likely been filled. I'll edit this post or recreate in the future if this changes. Thanks so much you guys are awesome! Hello all, I need a single animated character based off of this crude design: This will be for a 3D game. Character design: I want him to be a 1930's suit-wearing man type with an…