Hello internet friends. Over the past couple months I've been learning various 3D software for creating environment assets. I've already been creating props for a while now but am transitioning to creating environments and using UE5. While learning these software I've been creating a bunch of random vegetation props and…
Hi guys, having an issue here... For some reason, when changing brush size in zbrush it keeps constantly snapping the size of the brush by 60 pixels. sometimes when i just want to drop the size by like maybe 20 or so it keeps snapping 60-70pixels and i have to bring it down again. sometimes when i move it so little it does…
poop: that's a good break down, I'd probably round things out with bonus points for originality. I wouldn't cut the students any slack either, hopefully the "F" they get on their first assignment will be enough of a wake-up call to up their game or drop out.
Solid start. Your portfolio immediately reads as focused on prop work, which is good! I concur with @Ashervisalis that building out more complete environments will help. I think even building out the presentation of some of your props would be worthwhile. The parking meter, for example, why not build out the whole thing,…
Hello there. I've done two short sketches to see how much I can actually get done within a small period of time. The first one was sculpted from one of my base meshes and spent about 45ish minutes to get it shaped up and create the props. The second took just over an hour and everything was made from a sphere. I started…
Much more fleshed out now. Still going. The back of the armor will not be seen as it is up against the wall. I am very unhappy with myself for not moving faster. Speed is the single-most thing I want to learn here. A lot of it has to do with confidence and that feeling, "I don't know what to do next? How is it supposed to…
Crytek suggest to use big chunks for using mudular pieces in their engine. I believe you can read about that somewhere in the documentation but it's also what some of their artists told me. Basicly for a building you wouldn't make a module for each window piece but a big module that covers 2-3 floors of the building. As…
To be completely honest I think there are better projects you could be spending your time on for a portfolio. I think the design you have is not very strong, and I do not think it is going to grab the attention of an employer. I think it would be wise to make something with a little more meat to it, on both an design level…
You have about 65% UV-coverage which in the end is a real waste of texture memory. And even if you stitched it all together and placed the shell on a 1:4 -ratio map you would get exactly the same kind of UV-coverage, with a waste of 35% texture space. I would try and use those other 35% to something else (either for detail…
Got a problem. I'm hoping there is a mudbox pro out there gracious enough to impart some knowledge and tactical information or advice on getting out of this huge hole I've dug for myself. I can't seem to extract a normal map from mudbox. As you can, hopefully, see, I want the black creases to be predominant in the normal…