I use the cylindrical mapping there and I get this weird line of UVs that apparently seen to be a repetition of the top/front wow just to the left, Why is that?
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…