I decided to change the mood and lighting cause with evening or night it seems to have more opportunities to put some local and colorful lighting that also can help to reveal normal and spec maps :) ...a HUGE question to all possible Unreal folks How to get the masked opacity being calculated during static lighting build…
Yea. I talked to someone from conceptart tonight (Nova). She helped with making more sense. See I live in a house with 3 other people so having time to work uninterupted is minimal. that and we know to get in the zone while modeling and texturing on the computer can be a longer process than traditional media. I have to get…
Also to mention I have 3 locations specifically that will inspire the design.... The layout of various areas in Birmingham UK, The hi-tech architecture of Dubai infused with the slum conditions of India.... All of these locations I have tons of first hand reference.
Problem is related to our maya sourcing plugins from another location, that's on locked share drive. Not from the default plugin location. I've managed to make it work by mixing it with standard workflow w/o plugin... but it's not exactly convenient. I see potential in that.
It looks very cool to me. I like the initial version, it has a definite focal point, which I think worked quite well. Purely composition wise, I'd make it so that you have a focal point slightly to the right following the 'rule of thirds' or the golden mean.
Really depends on the quality of artist and location, and if it's a serious freelance artist living on his work. I would probably say that a serious freelance artist depending location and experience would take 200 - 700 usd a day go lower then that and you would have to have low expectations.
I think the guy on the right and the spiders head is the main focal point, the other people in the scene are very high in contrast and take away from the focal point. It does look like there is a lot going on (dark characters - light background) Great start to this!
Awesome. - Would you say the hands are too big in terms of mass, or is it their length/location? - Abs and forearms are definitely some of my greatest weaknesses. I'll take another look. Any suggestions for fixes? - To help me, Is there a location on the face I can take as an example? Much appreciated dude.
ooo damn nice jesse, no idea you were workin on it =D. yeah if it is half as good as the feature list it's going to be amazing. I'm just hoping for some metal, I think it would be hilarious having songs where the vocals are screams, and watching kids and females do vocals XD
Hi all . From few days I've been working on this location (below)and I need Your advices. I need help especially with light. Some suggestions, I never use light in scene so its difficult to me. I hope You'll like this location. C&C are very welcome. and few older