The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
Hello! After some requests, this is a breakdown and quick walkthrough of how i created the scifi corridor i recently finished. The scene is inspired by this scene: http://cghub.com/files/Image/103001-104000/103206/737_max.jpg Created by Sam Brown (thanks people in the community for pointing this out) This is my first…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
Cool to hear that you're graduating, good job sticking to what you started. I've got a few critiques/concerns, sorry if they're a bit harsh, but hear me out. That combination of like 12 different shades of blue + weird fabric/halftone gradient banner + grunge texture background + stripes everywhere in all directions isn't…
Im not gonna sugar coat this, and giving you clear directions here, as that is what you ask and what you need - take them or leave them. I worked the night through and im super on caffeine so here we go: First off, your website looks bad. What is it with those dark gradient blogspot and weebly pages everyone is using. It…
Most of my feedback won't be that useful, since I've seen others reporting the same problems I had, and some issues are already scheduled to be resolved on the roadmap post. I run an old i7-920 ~2.8GHz so not the fastest baking machine. My usual workflow was baking normal maps in Maya and just using that as a base for…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
Yeah, I think teaming up is a good idea, but I would put choosing an indie co-dev at one step below picking a wife in terms of seriousness. You want that person to be badass and rock solid, and to be amazing at the things you're terrible at. I think it's totally possible to start small. When building an audience, you can…