Thanks~! here's painting progress. still a long ways to go, trying to feel it out... eye highlights (the white bits that make them look shiny?) will be a separate mesh overlaid later, i guess this is how to do it from some tutorials i visited.. "I don't know what the sword in the middle is though :P" that's the mouth bag,…
Ok. For the pixelated texture issue, you could show one of the textures so it would be easier to understand whats causing the lowres look. One thing I can already tell is that your color and other textures does not have dilation, so there is some darker color around the leaves blending in, and causing an outline. Fixing…
Hello :) Still honing my skills Bravely Default (or possibly Second) study, to figure out their style Same, but this is a freeze frame from the Wakfu animated series I designed my own Skullgirl too. Vadasi from Gigantic. This is her intro from the animated overview page. And a pixel art verion of Aisling And a design of my…
Those kind of issues are a lot more engine dependent optimizations. As an artist, your main concerns should be keeping a consistent pixel density, and texture size limitations are going to be less of an issue in this upcoming console generation, we are going from 512mb of ram to 8 gigs. A lot of optimizations also depends…
Sounds awesome! I'd find this extremely useful and a huge time saver. Things I'd like to see: * as close to a one-click solution as possible * as perfectly relaxed strips as possible * pixel precise panel divisions * be able to process strips made of multiple connected loops * option to fit a strip exactly in 0-1 space…
Nah, the best we get is a couple of slideshows of some...thing, or pixel games with 'hidden' behind the curtains with shadows orgy. I mean it's not as cool as the console and PC market, when you can shove a giant purple guitar with a Jar-Jar Bink's mushroom tip at the end, in your friends 'arse and play "Stairway to…
I guess it depends on what the purpose of this is. If you're doing a standalone environment, I don't think performance is that big of a deal(as long as you can run the editor smoothly yourself), but, I think people prefer seeing more game-ready/optimized levels. I'd stick with the 1024. But, how is the texture itself? Even…
I wish you good luck and hopefully I'll be able to help as much as possible during your creation process :) Not that much to crit yet, modeling's clean; looking forward to seeing how it goes. ;) Nothing's granted tho. I offered the students(30 of them) the opportunity to make the test during cry engine classes they had…
Whaaaaaaat! No way! I'm just a pure and innocent hikkikomori girl, I'd never dare ^^;; I've been isolating myself since I was a kid learning about pixels and polys and playing games-> I'm self taught & debtless & and waaaay too socially insecure for that X.x! Though maybe I should change my ways and start practicing in…
What's with all the recent games with out of the box pixel shaders. Between Batman and this, there is no color variation built into the shaders to emulate material types, and it's just not that hard to code. Every surface looks dead in terms of light response, but that's been my crit of the previous God of War games also.…