Thanks for the information. That was one of the things I tried. Just scale it down. But, doing that gives terrible texel density. Until this point I have done work on characters and weapons (all done in centimeters) and for every asset, I've used maps of the size 1024 or 2048 with a texel density of 20. My building assets…
Hey, Dave! An instructor told me once that "your portfolio should tell people who you are". Then maybe you want to add some more pieces in order to show more specifically which kind of artist you are. I mean, if you want to be a environment artist, then include more diferent environments. If want to be a prop artist, show…
Hey, your model looks pretty good so far! I think you have all of the details down really well but I do agree that your shape isn't exactly the same as the reference. I took your sculpt and reference into Photoshop and layered them on top of each other to try to see what the differences where, and outlined where they dont…
Saw the trailer on the website you talked about and I honestly dont see what the big deal is. War is a part of humanity and what they showed in that trailer is nothing less then what they show on your local news station. Its not like this is the first game to do something like this either. From what I saw it showed some…
I think it would be cool if the skirt was slightly opaque and she was wearing shorts underneath. Also a belt and some forearm guards that are the same armor material would make the model more coherent. I would rework the shoulder pads though, they are really bulky compared to everything else, and I don't see how they are…
thanks a lot for the feedback gsokol. much appreciated. I was kinda of confused how I would do the scratches and damage on the hardsurface pieces without using too much texture space. i would think i would want to mirror textures to save space, but you are right, it is very noticable. as far as the collar bone, i used a…
Still think you need to add bevels to those straps and not just rounding the edges. Also think you should make those detail lines on the chest and belly armor pieces bigger as I can barely see them even when looking at your image at full size. Those details will definitely not come out in the bake. Nice work so far though.…
Slight re-design of the body, im following more of a spider in regards of anatomy and body structure with armor plates :) The art director is happy with my design although not massively fond of the spider idea but imho the side silhouette is much stronger than my first attempt earlier today, he did say however that because…
Hey! Dunno if your plan is to follow the concept precisely or not. I do not want to feel mean or hursh, just some thoughts for you. Heres what i think: 1. the body props in the concept are a bit more slim compared with your model (more agile body- slimmer arms, neck etc) 2. the face - should be more like an arab or…
The normal on the blade looks strange. Instead of a sharp edge, it ends in a strange curve that makes it look weird, like an inflatable sword, especially with the light reflection. I feel like something is missing, I would expect him to have at least a sheath for his weapon since it's not that big. His upper torso looks a…