I bought 2 copies expecting a co-op campaign and i should have cancelled one :( (in the Relic forums they said it was a co-op game, LIES!!!!), so now i'm terribly disappointed with the game. The "free DLC" of "exterminatus" is like a bad joke for me, free huh? don't make me laugh. They rushed a lot in the development and…
I hate how huge AVI's are...bleh [ame] http://www.youtube.com/watch?v=5bsTc9kneIg[/ame] Anyway here we go, a nice little (and i do mean little!) video for you for reference. As you can see I was a bit wrong with how I went about each section as to what I previously told you, but meh. I did discover something important for…
This is the way I understand it... A vertex along a hard edge will get two different vertex normals, pointing in different directions. When a mesh is lit with a normal map on it, the renderer (game engine) needs to calculate the axis tripod for each vertex normal... normal, tangent, and bi-tangent. This is called the…
Yeah more like 99% of the advantage. =P Correct, there was also a Battlefield(BF:Vietnam?) game that used OS maps exclusively for character meshes.... Just throwing that out there before someone pops in and says "oh but you can't use it for soft deformation". You can animate object space maps just as well as you can…
no. it's not you. welcome to planet earth. If there's money involved you can bet that greed will be there in ever increasing numbers. regarding getting what you pay for: there's a risk involved. always will be. i still want my money back for watching the second transformers in the theater. but so be it: that's the nature…
mostly self-trained aritst than transformed to code myself. Dont expect super much from "degrees" the nitty gritty details (labor, experience, motivation) will have to come from yourself. (although I have diploma ~= master in engineering/comp sci). Unless you do "maths" that is like really solid stuff if you want to be on…
Well, it should be, providing nothing on your scene absolutely relies on anything from their scene (ie. joints in a referenced scene being skin weighted to meshes in your scene, or objects in their scene being parented to objects in your scene). As long as your stuff doesn't connect (I mean "connect" in a heirarchical or…
http://i209.photobucket.com/albums/bb134/EvilViking13/Leadwerks/The%20Zone/WIPs/uvwmap.jpg you REALLY should use a tileable texture for this instead ! here is whats wrong with this texture: -the black empty areas will add mipmap artifacts to the prop in the distance it should be grey blue all over -lots of the little dirt…
Welcome to the wonderful world of the 'plateau'! It sucks, but virtually everyone who goes on a serious body transformation hits it at one point. If you've been tracking your nutrition to this point, it's easier to see where you're at and make corrections. Most often, people respond to slower weight loss by doing exactly…
Hey guys, I hope this is the right place to ask this.. I"m working on a short film with a few other guys. After the modeling was done, we split the pipeline and had one guy work on the rig, and another guy work on UVs now the problem is that for some reason the UVs won't transfer dispite having the same vertex count and…