Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
I cast my vote. Looks like images in sigs is a close running. I liked them, added a bit of creativity and helped separate the posts. This wasn't a option in the poll, but I liked the custom titles better than the stepped ranks, they didn't promote spamming to get a new rank and added a bit of individuality. The thread…
Hello! Here's a breakdown of my latest project. The primary focus was to try and learn the substance painter pipeline, as I'd not had a chance to use it much at work. Here's some shots of the final results: More here https://www.artstation.com/artwork/LwBYR Some WIP shots: I try to keep notes as I work, to help me learn…
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
Might help to post some shots of your problem areas. Are your UVs mirrored? How does it look in your target engine? At this point I would suggest setting each UV island to their own smoothing group on the low poly and try your bake again. If you have any hard edges you need to keep for some reason, make UV splits at those…
I've had good success with the GoZ plugin. Tricky to set up, but once it's working it's pretty powerful. I've managed to append entire bodies to head sculpts without much trouble. Drop down to lowest subD, GoZ to your 3D app, add the loops or geometry you want, GoZ to ZBrush et voil
I'm going to be pretty straightforward here: When I see your demo reel, I immediately think "student." Like Alex said, your animations lack weight. A lot of the missing weight is due to your timing being jerky with a lot of sudden starts and stops. Your fundamentals need work, especially timing. You've got some good stuff…
Hey Gabriel, 1. With 3.05 new bake objects will use your default tangent space, so this will be resolved soon. In 3.04 it uses Marmoset for new objects, so you'll have to manually change that. There are differences between the Mikkt and Marmoset tangent spaces which will be noticeable on more complex or challenging…
I've made a whole bunch of changes to the script today:* The recorded frame rate should now be independent of the actual frame rate. Setting the Frame Rate variable to something between 1 and 60 makes it record at the corresponding fps. Setting it to 0 results in realtime capturing at whatever fps Unity runs at. * You can…
Pretty much stating the obvious here but you may have missed something. 1. Try it on a new sata cable (assuming its SATA) 2. Make sure your SATA controller is set the same on your brothers PC as it was yours, things like raid and other settings can cause the drive not to show in windows. 3. make sure your brothers PC has…