I really like the look of the pieces of art in the game (especially the FX), some of it is really stunningly good. I want to like it enough to buy it, but some things are really turning me off and keeping me from ponying up the cash. - The main character is completely unsympathetic. He is a soulless emo suit of armor…
my arm hurts [and im also playing "two hand" mode] This game is so good. The style is definitely... odd, its like Final Fantasy X-2, mixed with that old sega saturn space dancing game, and an all female cast of devil may cry. I've been having to skip the cinematics because some of them are just unbearable to watch. There…
I think showing up and shoving a resume in someone's face, whether it's a secretary at the front desk or an art director in the parking lot, is much more of a mating-ritual-esque display than simply applying online with a short, humble, friendly message and a link to your portfolio. It's not about being elitist or…
I'm going to assume she doesn't play alot of games, and wants to get into them at a relatively easy progression curve? Games which might fit (pun intended): The Lego Series (LOTR is the strongest one so far). Ratchet and Clank Journey Katamari Forever Trine series ICO and SOTC (although their controls may be lacking since…
Update :D Well..... I have been sculpting. A lot. I feel I am getting a little better! I personally can see progress from my previous attempts at sculpting these specific items. First off: Darksiders 2 fan art Second: Texture I am working on. Tried the sculpt and then transfer map bake to make normal stamps, and then made…
I'm a little jealous. Haven't gotten to attend since 2010, for various reasons. Most significantly, my employment situation hasn't really been stable. In the intervening years I've had four different jobs. Four jobs in the past five years, when I actually type it out it's kind of scary. My current job I only just started a…
Heyo, nice start! I think your skin concept is going in a great direction, Jinx seems perfect for an arcade skin. There are a few fundamental things I've noticed that I just want to throw out there. Don't take any of this personally, it's all just to help you out. Faces are hard to get right, but you HAVE to get them…
Yes, I absolutely agree on continuing to explore and test new things! I'm always bugging my friends that are in other disciplines to show me how they do things and picking up new skills - even if it's not something I'm going to focus my portfolio on, so much of the pipeline is really interesting to me. The one problem I…
I didn't even think about the UV creation -- perhaps that is part of the problem as well. But there does seem to be a point at which, even if you are following these best practices (turning off history, or occasionally clearing it out), the tool simply bogs down regardless. For my machine, that happens around 5k polygons…
1) It looks like the eyes are seperate subtools from the body yeah? All you have to do if this is the case is select a brush and turn M or MRGB on (Up top near Zadd / Zsub / Zintensity stuff). Basically M stands for material, MRGB for Material + Red Green Blue colouring.. etc. If M is on and you go Colour > Fill, the…