You've got some re-baking to do on those normals. I'm seeing all kinds of shading errors and banding from what I'm guessing is 8-bit channel depth on the bake. I like your high poly and think it looks great. Can we see the wire frames for the low poly? The shape looks solid, but the normals are just ruining it. Once you…
Again if you import, say, Sarge and look at his tags, you'll see where they go - the long edge of the triangle tag should be pointing in the direction of fire. The tag should be slightly above and slightly in front of the fist. It often depends on the length of the arms too when setting up weapon animations since the…
That's completely understandable, it's a lot! Here a few pointers to help you out. * First of all it's hard to go step by step. A lot of the things you are about to learn bleed into each other. So just be aware of that. * If you want to be an environment artist, the best way to get good at it is to ... (you guessed it!)…
Finally got things unwrapped and placed into Toolbag / Painter. I might save myself a lot of trouble on these steps in the future if I just opt to polypaint everything, but I wanted to try this workflow and see how it was. I learned something new! I usually don't need to try and match the character to a picture exactly, so…
Right, created my line (CV Curve). Made my joints. Clicked the bones, clicked the curve and the first bone and attached to motion path the repeated for the rest. its set some keys on the time line, when I scrub along, the bones go all over the place on the wrong axes and everything. i can set the position of the root bone…
Hi Lele. I recommend checking this video out. http://www.youtube.com/watch?v=e04k4Cz8UBo It could be a problem you are facing with the zbrush unified space. This method corrects that and avoids you having to do any fix ups in photoshop. Depending if you are using goz or not you might face import scaling issues even if you…
brighten the first screenshots up slightly but not too much and that's about the right level of brightness. I can see that this environment takes alot from it being dark, it's meant to be a space horror idd. But don't go as far as to brighten things up tonnes, have certain lights that are pretty bright but flicker or…
When working with biped, the large set key button is useless. Either rotate the object a tiny bit and rotate it back (works great if you have rotate snap on) OR use the set key button in the biped "Key Info" rollout. Its the red button above "+TCB" OR copy paste a pose. As for the tangents it has its own method using the…
>ter I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. I'm running a 970, a 6-7 year old i5, and some ddr3 ram. My computer absolutely locks up much over 10M. So I feel you. Before you're export your blockout geo in max, make sure you add divisions in your geo…
The Frame Arms series is very cool - all the designs rely on the same underlying base, with sets of pieces to attach on top. Still humanoid so that might not be what you guys are after, but worth a look ! As far as I know Hobby Link Japan ships worldwide. http://www.hlj.com/product/KBYFA005/Sci This Ikaruga kit is gorgeous…