I play WoW, and noticed a fuck load of people with this mount earlier.. It is... too extreme. I mean, look at this (sorry if posted) http://www.1up.com/do/newsStory?cId=3178849 It is insane. Personally i will not be buying it, it is a bit too much for me, and i prefer to play well for rewards instead of paying for them. :)…
http://www.immortalknightz.com/tutorials/UT3CustomChars/index.html :) Hi, my name is Knut by the way. I'm new here etc. I got my character in-engine, and he moves in the character selection screen (turning head, moving fingers etc) but not in the actual game. Edit: In fact after I installed UT3patch2 just now, cleaned up…
I've just tested it on 2017.1 and I'm getting instant feedback in the viewport. I have 2600 objects with turbosmooth, all sharing the material. Slate is instantly responsive to open/use/edit mats/etc. My computer is not as good as yours: i7 3930K, pretty shitty old 660gpu - 32G Ram. However, I'm on a rock solid Win 7 SP2.…
The Junior Video Designer’s job at Antimatter Games is to assist and support current video staff with projects, by managing footage, creating shots, working on edits and designing graphics. To this end the Junior Video Designer must be able to digitally create videos to a high standard, with a focus on the production and…
Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…
@Mr_Nova I totally understand your feeling. But keep this in mind. IMO Social media is a marketing tool for artists. Everyone who has gotten "big" didn't get there by accident. I've been working steadily in the industry for almost 15 years and I've never had a big following or top row. I've worked on large name projects…
I've built a handful of character/env physics meshes. Fill up that next post with some info + shots! Edit: Ahead of time make sure you play with the weighting options of each collision and make sure the imported skeletal hierarchy in the side window is accurate to what it should be. Also, are you using cylindrical or box…
Just had a mess about with this, the tools remind me of FEAR's Worldedit, so much better than csg brushes and hollowing stuff out. Performance is really good too considering its all dynamic lighting. You can place quite a few lights with shadows without any performance loss or at least thats how it feels. Deferred lighting…
First and formeost, you need to completely ignore anything related to the normalmap texture and focus 100% of your effort on figuring out how to export out the two skeletal meshes (say, body and head) so that they appear seamless once in engine - even without materials applied to them. This means that you have to learn how…
If you've already got the high poly version of the props, simplest way will be to manually retopo them. You can certainly speed up the process by inserting a primitive shape, moving it into place, and then turning on live surface and quad draw and editing from there. Good thing to do is use minimum amount of geometry and…