That PHP should be in a root directory with a subdirectory named "banners." Maybe the folder tree is funky? Or maybe you need to modify the echo code for where you are putting it? The code I made displays this and this only:<img src='banners/RANDOMBANNER.jpg'> I just tested it out on my server and it works fine :(
so Iv exported form maya in FBX format, go to import and I get this wonderful result. Now unity and maya have no problem reading the file correctly but it seems max keeps fuking up my meshes. There are three different rigged bodies on this character: the top, the middle armos, and the bottom. Its like its sucking the…
Looks like the resident character artists have been having a busy week. What Are You Working On? onelunglewis Autocon Chai Dan! Fuse JeremyRM Neox Nick Carver Robat Slipstream Snefer Threads To Check Out The NGHS, Polycount and Game-Artist Collaboration Battlefield 3 Gaming Event! The guys over at Next-Gen Hard Surface are…
You should have plenty of res at 2k if you leave out the scalp cap. Just stack more hair card layers to give it volume and fill all the gaps so you don't see any scalp. If you fade out the roots alpha texture it will blend nicely to the scalp.
I have done something similar before using morph targets (origami), but this looks like it could be done with simple IK. Parent the IK handle to the bone of the page that opens (green). Rotating that bone then pulls on the joint chain for the popup section. Parent the root bone of the popup section to the other bone.
The portrait view would look better if you gave the hair a bit more height. I really like how it looks in game. It's clean and pretty. We're allowed to add bones to the skeleton, but they have to be rooted to one of the joints in the existing skeleton. If the hair's movement is unnatural, you might want to consider it.
Nope, Just post your final submission and JERC says he'll take care of it from there. He did suggest posting your final submission in your first post as well using the edit button, but I don't think its absolutely necessary. Good Luck! I'm rooting for you! :)
Hi root, Congrats on the great work! If you need documentation for creating Facerig avatars you can find everything here: http://steamcommunity.com/app/274920/discussions/6/ Also you'll find the Facerig Artists support email, don't be shy and contact them. They will gladly help content creators (:
Here, did a first colour draft. Wanted to go for (of course) fire but not forgetting her enchanted and sinister roots she came from. Want to put more fire on her wings so the ends look like they are on fire. What do you guys think? Feedback is always appreciated :) <3
Thanks jose.fuentes! Did a lot more work on the Robo arm and cloth. I'm using Layers so I can iterate. This is mainly for the memory folds and experimenting with nuts and bots alphas. Ill be using the alphas as normal decals later in substance, but I want to see how they'd look on the HP.