I would guess the original issue was, you baked and viewed with different triangulation. What you did then shouldn't solved the issue but make it less visible maybe in the process you even ended up baking and viewing with the same triangulation Btw: I would triangulate it by connecting the corresponding horizontal points…
the fake GI is evident.. try to add some AO to counter that light bleed, but not too much, maybe 0.5 and high radius. i cant tell but i lean towards thinking that the shadows are rtx. if thats so did you fiddle with the penumbra factor (i forgot what its called) on the light actor? it looks a bit unrealistic imo. maybe…
I have most of the set working in game so far. The back piece (shoulder spikes) are still in a texture WiP state. I spent all night skinning them and making sure the texture seems were nonexistent. The mask textures are also WiP. I plan to add the red hot glow to the tips of them like i did the spikes on the arm. I'd love…
Thanks Tw1ch. I re-ordered the posts so that they're in descending order so the newer work is up top. Though now that I did that, I think from now on I'm just going to put the absolutely latest stuff up top and then bump whatever was previously there to the bottom otherwise it'll take me forever to re-organize the entire…
Hello. I've been pretty busy since I did my last post, but managed to make some progress over the weekend and I thought I would share it with you guys :) I textured the door and I've got the model of the rum factory pretty much done. I would like to add a few more bits to it such as a gate for the fence and make some…
Oh yeah, a friend of mine wanted to know why I decided to add the geometry that I did to the skirt, instead of consolidating it all into one mesh and relying on the normal map. Here is the thought process and experimentation that went into my decision: I had already taken the geometry down to under 5000 tris, so it seemed…
I kinda did overhaul on the legs. I wasn't really happy how the pelvis look. I tried make look like thicker fabric in the new one. I also add more mass to the back of the leg to match concept a bit more. I still working on trying the make wrinkles asymmetrical while not looking too weird. This is first time I've sculpted…
Thank you guys. I figure I should add that there were a ton of people that helped me out by pointing out everything I did wrong and ripping it apart :D A thanks to: Ivan Sokol Jason Stokes Henrique Lopes Alex Rodriguez C.J Ferguson Peyton Gee Terrence Masson Chris Bruin Keegan Edwards Chris Khuner So many other people on…
@oxhid i just checked all pages, in total u got more feedback inside this month then i got in my whole time beeing here. and ur item is fine, u just did not submit it the right way. i mean its not hard - just follow the formular like everyone other does.. im sure if u do it now tvi will be so nice and add ur item to the…
teh concept has far mroe curves than your sculpt and it misses some parts like the planks on the roof also your roof tile is far smaller than the original and the proportions of the top beams are off i would try to nail that and then add more depth to the textures and get the colors right before putting it into envi :) why…