Is anyone aware of a keyboard shortcut for toggling the preseve uv's option of move, rotate and scale tools? My current workflow swaps between modes quite frequently, would be nice to not have to do it all by mouse every time, thanks!
Hi, I have an issue with using displacement maps for creating high polycount meshes for export to an external renderer. (Maya/Arnold) The problem is that I'm having to create so many iteration levels to try to eliminate what looks like low-res jaggies on the edge of my resulting models/renders, that the baked object meshes…
I've been an animator and/or a tech artist in the industry for over a decade now, and different versions of my core toolset are still in use at many AAA studios. My last AAA game was Bioshock Infinite, and at my indie studio I'm the sole animator/rigger/tech artist on The Flame in The Flood. Over the years I've made a few…
I decided to do some experimenting with the Substance Maya Toolset Mel script written by @Froyok and I've run into a problem I can't think of an easy solution for. When I try to run the template baking it won't generate any of the inputs. The error I get is this: Found no parameters in "test.sbsar" So I opened the script…
Of course. The above arguments I laid out were just for getting past HR. When your dealing with the actual art team I'm sure they will inquire what tools you used to build what. Now if the job did say they wanted Maya experience and you only have Blender, would that stop you from going further? Maybe or maybe not because…
Hey guys, I can't remember this happening to me in the regular non LT version of Maya, and looking around I can't seem to find anyone that complains about it :) I use preserve UVs quite a lot to do little fixes on meshes before sending them out, and ever since I've started working with LT, when I move vertices in viewport…
Hi Guys, I wanted to let you know that we just released a new really cool free to download Maya rig named "Grey Matter Gary" Gary is our first rig of around 10 rig series we plan to release in the upcoming year. I would really like to know how you like it and see the results :) You can download it…
I am very close to being done with my second modeling project, a dinosaur i made for my 3d modeling and animation class. it's due tomorrow but i'll get it done today. fairly low poly as compared to awesomeness i see here, but it's mine and i have big aspirations for the future. We are using maya 2008 unlimited on Mac…
Hi folks, Here's my issue, I'm creating some foliage for a particular environment and drawing upon a variety of techniques i've discovered after a bit of deep research. The way i've approached this is by simple creating the trunk and majority of the large branches together, then produced several high poly branch sets with…
Hello, I am Praveen kumar Maya Rigging and Modeling with over 7+ years experience as a senior Rigging artist In India. - Taking 3D Rigging my specialty. - I have strong Knowledge in Maya Rigging and MEL script skills, and am confident taking a project from A to Z with the best possible level of quality. - I have done lots…