Ok for the extremely small % of users out there who actually do upgrade cpus, here is some raw math for you. I currently have a 775 Q6600 quad core intel cpu. If I want to upgrade that to something significantly faster that means I have to buy a Q9650. Cheapest price on that new is $275 on eBay. This gives me 147% of the…
First example has no modifiers - https://gyazo.com/1489f1ab4442e06179dabec5ac55d998 Second example with edit poly - https://gyazo.com/2a726b81a4264170542676036829db26
Yeah, there's so much to do it is retarded. Just whatever you do, avoid staying at the Hotel Pennsylvania! I can not stress this enough! Superb location (right across from Madison Square Garden), but OMG, I felt like I got lead poisoning from walking down the halls. The doors to the rooms LITERALLY look like coffins. I was…
I currently have a HP Pavilion Elite E9280t Intel i7 920 8gb of RAM GeForce GTX 260 at Mythic I had some sort of Dell, it was pretty good for 2007. I didn't get any updates but it was good enough for hand painting textures and models 14k triangles and below.
Hey, I'm almost certain this was fixed, but you'll need to manually install the updated shader. You can find more info here: http://www.polycount.com/forum/showthread.php?t=143558 Let me know if you have the same problem with the updated Dota shader.
Charlie is doing the same face you are! You'll get good reference for a render target from his thread. http://www.polycount.com/forum/showthread.php?t=145608 Also, drop your resolution. You're getting muddiness in your sculpt again because you're trying to make sweeping changes at such high detail.
Now this is one of the main reasons I went with modo 2 year ago as a student. I have purchased the student copy twice ( $149.00 X 2 ) so far and now that I am about to graduate I am in a position to purchase the commercial version for about $400.00. There are studios in my area that use only modo and the do fine. You can…
1. Your mesh will be triangulated in game engine anyway. 2. Tris per se are not a problem. Pure placement of them is. 3. The only thing that should be avoided: animated topology stretching/deformation & shading artefacts. The go-to place for research is The Art of Moving Points by Brian Tindall. Unfortunately only for…