On some areas of your assets, the textures are looking a bit low-res and distracting. Try unwrapping them in a way that gets them some more uv space. Overall the scene is pretty cool, but I'd love to see more more tones in here other than browns and greys. This could be done some decals or props, but alongside those things…
so, why exactly does this little guy have a racing stripe? Props like this shouldn't have features that make them so distinct. You want them to be interesting, but if you have a white stripe on the thing, it limits how many times you can use it. PPL passing it in the game will be like, "oh, there's that fast looking vent…
Yes! I will definitely do teeth, I think it'll be a vital part to bring some character to his face, but something I rarely do so it might take a few tries. This is slightly unrelated but an important step. I got some advice from the main game company I want to apply to within the next few months, which was to learn the…
Hi Buddikaman, The treasure chest has an interesting design. I feel that you didn't really use your UV space wisely. You have it uniquely unwrapped all around when generally they are very similar. I would watch out on how you put dirt on the chest as well. You seem to have a seam on the left side of the chest. It looks…
I think the bottom/top of the barrel still looks like concrete, it is too grungy. The side of the barrel is good. What kind of geometry are you using for those thing wires? You could probably get away just using a plane with an alpha map on it. Last time you showed a wireframe shot of the scene I noticed the stones may be…
No, I totally understand. I thought it was okay to give them credit though and use it? But yeah I agree. I meant that modders do stuff where they use the ut3 props from the editor and then add their own props they did themselves. but yeah no you are 100% right..thanks. I will need to paint my own sunset or something which…
@ rick sterling: thanks for all those reference images! And for bringing up the issue with perfectly straight lines. I love those images - they've given me some new ideas for props, and some texturing ideas on how to make the objects look a little more worn and used. @ shepeiro: such a simple solution to add a little mix…
Hello! I am a 3D Game Artist proficient with props, environments, seeking work. Skillset: - Box modelling in Maya - UV unwrap with RizomUV, while maintaining a clean UV layout - Sculpt high poly model in Zbrush - Retopologize high poly to low poly in Maya - Baking high poly to a low poly in Substance Painter - Texturing…
About the Game Protodroid DeLTA is a Megaman X inspired 3D action platformer set in a futuristic Solarpunk world. Here's an early gameplay video showcasing the game in action Job Summary * Review the existing concept art to understand each level's art direction and feel * Create environment art (modeling & texturing) for:*…
Hello all. I always wanted to create a medieval stylized little diorama. Today I started with the blockout and a first light pass. I want to incorporate small details in this diorama, including hidden treasures and small props. I will not spoil what treasure I will hide in the scene as this would spoil the fun! The wizard…