Well first off, the model you have as it is looks more like a slightly higher resolution version of a lowpoly model, not really a "high poly" model persay. You're going to want to look into sub-d modeling, what most people use for mechanical/hard surface highpoly models. This is a very good thread to start reading through:…
First thing you do in Modo. 1)Go to Mesh edit tab 2)press Mesh cleanup 3)press F5 4)find mesh.cleanup true 5)right click - map command to key Press the hotkey A LOT when you model stuff. The only way to work Second, symmetry is broken in Modo. You can do two things 1)Download Pushing Points toolkit (google it, it comes…
I just got 3x PNY 9800GTX+ cards for a 3-way sli setup for $190 total off ebay. They aren't the newest latest greatest, but power for the cash Im very happy with them. I get about 80fps in Farcry2 @ 1280x960 with everything cranked - well over 100fps in bioshock1 at the same res.
Thanks everyone! I can't go into too much detail on our process and things like that. But, generally all non hero characters weighed in around 8000 tris, with more important characters being around 20k. How we were able to make so many characters with so little was basically using standardized elements (like heads) and…
I think in xview There are a number of useful additions you can turn on. That can show up bad geo. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-26CAF521-851A-4F91-8937-C44B40BB20F-803.htm,topicNumber=d28e179244 Also the STL modifier you can add at the top of the stack, can test for stuff not…
when you contacted micorsoft about getting it fixed, did you go through the website or did you call the 1 800 number and talk to the creepy-ass computer a.i. ? i got a rrod about a month after my warrenty expired and when i went to the website they rejected it based on the serial number, not the date of purchase. i called…
My version of the dining room from assassins creed 3, i hope you like it. two alternative lighting, day and night, also a video link of renders of the scene. thanks :) https://vimeo.com/80551418
What texture size will this be? I wouldn't go any larger than 512 for RTS. If this will be a 512, then you need to map a lot more efficient. You can mirror about 50% of the stuff you have on there. There's no reason to unwrap each side uniquely, even if you would add unique text to it, it just isn't worth this kind of…