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RTS Vehicle UV Mapping

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loneraver triangle
Hey guys, I'm working on a low poly RTS type vehicle (Gun and turret not shown) i don't have a lot of experience UV mapping vehicles so I was hoping to get some feedback on my UV Layout. The model is going to have a specular map so i tried to keep large sections together.

Any feedback would be extremely helpful!


The UV's are still a work in progress (I know there are a lot of sections with small gaps that still need to be stitched). I'm really curious to know what you guys think about the over all layout .


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