For buildings in games like cod and apex legends, the modular walls should have the interior and the exterior as separate objects or doesn't make any difference?
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…
Working on creating modular building out of photogrammetry, definitely my biggest challenge yet, and it's only the beginning, making everything modular is going to be some hard work!
Big thanks for advices guys! Ash; thanks for writing a complete guide for game level design workflow!! For me it makes sense to make modular pieces like pipes in 3D modeler without uvs or such, and build level with them. If I model to grid, they will snap. Since most of these modular assets are not so complicated anyway,…
hey, thanks d1ver for the link. Lol, u brought some old memories to me... good old times :P @joe gracey - I think u took a good approach by figuring out re-useble ans modular assets first, cauz it seems like the way to do in this situation. However, I think (and agreing with previous comments) that for now the actual…
ok so i have come across a problem i cannot get my head around at all and no tutorials can point me in the right direction. I had thought i had it figured out but i was horribly wrong, i have looked through some lightmass tutorials and how to UDK light stuff but a lot of them just say place lights and click build and the…
less materials is better in general but it doesn't make any difference whether the mesh has multiple materials on it or not cos it'll get broken up by material when rendered anyway separate parts is a generally a good idea for stuff like windowframes or anything relatively dense since you can re-use it an thus save memory…
Hey all, I'm creating this as a work-in-progress thread for my new UDK scene. I'm planning to post regular updates as I progress, with the goal to get crits as I proceed - I really want to knock this one out of the park for my portfolio (www.adambadke.com) I'm building an old, decaying, abandoned mental institution. I want…
lately i've been wanting to push my boundaries.. and since there's no school atm, this seems like a good time to do so.. i want to improve myself in a few areas and try new things.. i've never really done anything of an environment, hardly did anything over 500 triangles, and i'm new to photosourcing textures as well. this…