Hi there Polycount, For a school project I am trying to learn both PBR and Unreal Engine 4. After making a couple of modular wall pieces and importing them into UE4 I'm experiencing some weird (what I guess are light) seams between my wall meshes. My question is if someone else has had this problem or a similar one. Or…
I am currently working on a new First-Person Shooter project. Currently, the team consists of only me(programmer) and a concept artist. The current plan for this project is to create a prototype/demo of it, which I'm planning to use to put onto Kickstarter. With that said, I'm looking for 3D modelers to join the team to…
hey guys, i got some problems with the new version of SP 1.3.3. i want to export my maps to ue4 and take a look there. but when i want to export my maps i they all look really crashed up and the presets i can choose are not very good. to show you what i mean here is my base and my normal map i get from the export: it would…
Ive been using UE4 for some years now and just about to start a new project in UE5. The one thing Im confused about is people say "take models right from ZBrush into UE5" - but what about the whole texturing step? Am I really UVing a 2 million polygon mesh from ZBrush and texturing it in Substance? I guess Im just confused…
hey Jacob sorry for the late question but i've only just seen this now. How you do determine what type of UVing your going for with buildings, with the way unreal does its rendering 1 mesh = 1 draw call and 1 material = 1 draw call wouldn't it be easier having the outside and inner walls as one material to reduce draw…
looking nice so far. one question I've had with UE4 is I heard about the auto-created cubemap or environment image? I see you're reflecting the checker walls on your floor panels. Did you have to set up anything for that to happen? Are those BSP walls and if they weren't would you have to set up any cubemap or image based…
Hello everyone!I need to move the environment from unity 2017 to UE. If you know the engine and are ready to make money, then write me an email - gamewarming@gmail.com scene on unity - https://polycount.com/discussion/209046/unity-2017-mountain-lake-valley
Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…