1) I can pretty much guarantee you that the portfolio required to get in at either of those joints would be vastly different both in terms of content and execution. If you want to work in games you need to show: realtime in engine work, for environments you need to show a heavy use of trims and tiling/vertex blending etc…
thought I would post a little sketchbook of my current 3d stuff. The idea was to take a human base model( naked) and use it as a basis for my future projects. I am trying to go for a middle ground in terms of quality and detail. I sometimes find it hard to get bogged down in the little details, when I am trying to focus on…
I was responsible for architectural and environment modeling of the Whitechapel areas. - Creations of buildings in pieces to create multiple variations - Set dressing with props made by the prop team -Some material layer blending pass on some object -Light occluders and some visibility tweaks -Optimization -Debug Way more…
Hello fellow Counters of the Polys, My UV game is mad weak, that is to say, I have not changed my UVing methods since my third year of college and I'm beginning to feel my Archaic and Obsolete knowledge of the subject matter to be a constricting force. Not to mention a sap on my creative capacity and a serious time…
The problem with offline mode is, it works fine if you have a connection to fall back on. But if you go for extended periods without internet access, you have to be certain that you always exit Steam before you shut down your PC. If you don't, you will corrupt the .blob file that contains your login information and Steam…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
Final Draft [Scroll Down for previous versions] “You know,” Desmond spat, “you’re about as smart as that pile of rocks there, boy.” He motioned downward from atop his mare to a conspicuous group of boulders lying just off the scrubby path. Little Robert stood just ahead of Desmond, blinking confusedly. He raised his eyes…
Hi all! we're a bunch of hobby enthusiasts making games for the legendary Commodore 64 computer! We'd like to ask if there are people here who would like to participate in: - making C64 pixel graphics - creating Package design for printed cardboard boxes - web development for our homepage (css, php) Unfortunately we cannot…
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…