thought I would post a little sketchbook of my current 3d stuff.
The idea was to take a human base model( naked) and use it as a basis for my future projects.
I am trying to go for a middle ground in terms of quality and detail.
I sometimes find it hard to get bogged down in the little details, when I am trying to focus on the overall impression.
These are all WIP
![nakedguy.jpg](http://mikerusby.files.wordpress.com/2008/03/nakedguy.jpg)
![gangster.jpg](http://mikerusby.files.wordpress.com/2008/04/gangster.jpg)
![longtrousers.jpg](http://mikerusby.files.wordpress.com/2008/04/longtrousers.jpg)
![shorts.jpg](http://mikerusby.files.wordpress.com/2008/04/shorts.jpg)
not too keen on this character so far, I just find shorts hard to make look good.
![zbrushguy.jpg](http://mikerusby.files.wordpress.com/2008/04/zbrushguy.jpg)
latest version of the naked dude. Textured mainly in zbrush then overlays in pshop
![fem.jpg](http://mikerusby.files.wordpress.com/2008/04/fem.jpg)
haven't got too far on this, so you can hopefully see this progress over the next few weeks. I have only really worked on the head boobs so far
![boot.jpg](http://mikerusby.files.wordpress.com/2008/04/boot.jpg)
This was done in about 2 hours, all in zbrush and using the standard brush - apart from the lace holes which used a variation of the standard brush
![shirt.jpg](http://mikerusby.files.wordpress.com/2008/04/shirt.jpg)
same deal here - standard brush subd level 5 detail
I will add some more WIP soon