Hello folks, I teach 3D modeling and animation for games at Uppsala University, and have recently launched online courses on Udemy. Like many of you, I didn't have access to a school when learning 3D and this is my way to give back to the community. If you're completely new to 3D, start here:…
Good evening Polycounters, I'm a Midwestern 3D aesthete and I'm a bit of a mix of programmer as well. I saw recently that Valve prepared a call to arms for content creators to make skins / content for Dota (presumably because the game is at it's lowest population in years). Currently working on Grimstroke, I'm looking to…
Getting on with it, I mean i did lost focus for some time now on this project ( had this new toy nDo in.. heheh lots of fun)_ Anyway. did the low poly model. Oef that was hard. i wanted to retopologize in 3d coat. but because i did everything in dynamesh i had a mega polycount (my bad) and reducing the polycount resulted…
I feel like too many people are just saying that the Hons doesn't make a difference and not thinking about what a dissertation is an opportunity for. Yes, the Hons doesn't have a large affect to your job opportunities in the games industry; because your degree doesn't either. But, your dissertation is an opportunity to…
[ QUOTE ] I realize that's at least 1000-1500 polys to heavy for UT2004, but those figures were built for loe res Poser and not as game characters. How is animation handled in games these days? Do games have skeletons now, or are they a series of predefined morph targets on a solid figure? [/ QUOTE ] If you're still…
O boi, here we go: - People overuse the word "art" and "artist" for everything because it sounds better than "drawing" or "painter" and end up trivializing it. - 90% of videogame schools right now are a excuse to be able to say that you are studying something, while you could be learning more if you hadn't the comfort of a…
Welcome to polycount! Your work here is a good start. Do you have a portfolio? If not I strongly suggest you create one. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I would suggest using ArtStation. This is my personal opinion but a demo reel that shows no motion has no real substantial…
Hey guys. I'm wonder why still not so many polycounters there? Great place for online 3d portfolio. Recently, the guys have done the material editor with bunch maps. So it's become sweet place for keep low polys. It's pity that <iframe> doesn't work here, so we've can't do thread such "What Are You Working On" with live…
- Working on some bullshit assignment for university where we had to model an entire castle and hillside in 100,000 tris in one seamless, watertight mesh. About half-way through, I mistakenly converted the entire model to tris and saved it. Took me a long time to get it back to nice neat quads. - Destructive editing. - Oh,…
Happy Birthday Polycount! I can honestly say it changed my life for the better- 20 years ago I got to meet some amazing people who helped me become a better artist and also as a person, and get my break in the Games Industry. The mad thing is that I had no formal art education but thanks to the critiques of my peers and…