Hello everyone. I am a new member here at polycount (as a 2d oriented person I always thought polycount to be more of a 3d site, but as I see now there are a lot of great concept artists and painters here). I do have a number of unused concepts that I've done purely for practice. So if anyone would like to use them for…
......some how I am suddonly scared of you, and displaying my grand sophisticated executed art from today. <.< no matter. Good day sir; Welcome to the polycount. Here you will find the crits, suggustions and advices for your 3d arts from noob to pro level of skilled personnel, who are derived through the game and 3d arts…
Wings3d is great for a many reasons, but I would not recommend it for game development. It's what I learned 3d with, and I still miss functions from it in 3ds max, but it doesn't handle high polycounts very well, and it can't handle single-sided faces very well (it applies a special material to them so it knows how to…
I really like the idea of having 3d models you can rotate around, probably using the unity engine and embedding that in threads. I'd also like to see anything that would promote 3D artists connecting as a community, since meet ups and clubs seem to be popular, it might be cool to have a map of studios but allow it to be…
Animator position is still open :) We are now also looking for a Senior 3D Artist and Senior VFX Artist! 3D Artist details: https://sperasoft.com/career/job/AK921911610/ Senior VFX Artist details: https://sperasoft.com/career/job/AK284219610/ Once again, if you're interested, feel free to contact me here in Polycount via…
PhattyEwok is correct, Pimp and Previews are for showing your models only. If you intend to ask for intel or if you wish to discuss anything, there is a General Discussion section of the forum you can go to and create the thread(s). Anyways, since that is out of the way. If you are new to the 3d modeling part I'd suggest…
Hello polycount! Hitpoint Studios is looking for experienced 3D Artists to create mainly assets and to build out scenes. QUALIFICATIONS: Task driven, self-motivated, eye for details, organized Proficient in preferably Maya & Photoshop (you can use another 3d package but we use Maya) LOCATION: ideally on location in MA but…
Hello Polycount! I was directed to this page by a friend because I am looking for a new job as a Junior 3D environment artist or 3D Generalist. I graduated art school in 2014 and have worked a couple professional 3D jobs since then. I am located in the California Bay Area and would like to stay within California. Here is a…
Hey, guys! I'm a brazilian illustrator and a eternal 3D student, and I finally gathered some guts to create an Polycount sketchbook. I've always been an 2d illustrator since I was a kid, but since last year I've been struggling a little in the 3D world. I was working on a short-film for my 3d course, but I went back to…
Two more free tutorials from Eat 3D. In case you missed it, our friends over at Eat 3D have put together two more short tutorials, free of charge. In the first video, Tor Frick (aka Snefer on Polycount) goes over the basics of setting up vertex painting inside of UDK. See the video…