Hey, I am having trouble finding solid information on the types/best of techniques here are to model a hand in Maya as well as the recommended topology for it, to be able to use for animation(There are many version unsure which is best to use). I would like to ask what are your favorite methods or recommended topology…
Decided to do an experiment with a more handpainterly style, while retaining pbr rendering.It's the first time I'm doing hand-painted textures or stylized assets in general. This is the result: [SKETCHFAB]76319a67ecc64fe5b5734fd7b0e4bc3f[/SKETCHFAB]
Hi, I'm a java developer trying to get into game development. My interest right now is on game art. I've made a simple hand painted axe Critiques and opinions are much appreciated.
Hi everyone I'm trying to get into hand painted textures... if anyone can help me how to get into this area it will be great! everything help tutorials guides and tips.... thank you very much
Hello! This is my first posting in a very long time, but this year one of my goals is to document my process more often and I thought that this would be a good place to do that. I also intend to work on my hand painting which is the reason that I chose Grace Liu's concept from the ArtStation Beyond Human challenge (that…
For my University course we had to sculpt a human hand starting with Zspheres in Zbrush and then pose it. Softwares used: Zbrush, Photoshop. Here is the process. Here are the final renders : Artstation link: https://www.artstation.com/artwork/Nvr9d
Update: Hey guys, trying my hand at doing some hard surface armor, after reading Afisher's tutorial and Gav's Swordmaster book. Figured I'd post what I have so far and get some opinions.