polybrained, Good effort on this one. An enviro scene of this size is a huge undertaking.. and to go with one concepted by Feng is a tall order When creating a scene for learning, choose a small portion of that environment and then jam a whole lot of detail into it with the largest amount of emphasis on texture detail.…
So, I'm trying to get my portfolio together to look for a new job. I posted a while back to get crits, and I've been working on following them and making my portfolio better. Any comments and crits you might have would be awesome and appreciated, both on my work and my website. Here's some small images, and there's more…
I think its a good idea to know both. Companies tend to hire "jack of all trades" people. If you know some character modelling, some enviorment hardsurface stuff and texturing and some code thats the most attractive people to hire. But sure if you have specialized on characters that will deffinatly show in your portfolio…
personally like the whole Dom War idea cuz its so broad and is able to attract multiple styles... and then the mini challenges that they do are when they get specific into already made themes and such. but now i was thinking about this and i would like it if they did more category's for example: 3D Character, 3D…
Ok so I was looking at how others had started doing enviroments, I noticed they were doing breakdowns. So I tried to emulate what another user was doing (Sweetangel0467). They made a breakdown with colors on the enviroment. Red: Unique props Dark Blue: Tileable textures Light Blue: Modular prop Yellow: Reusable prop I'm…
I played through it, was really impressed by the enviros, and by the detail on the character models in closeup. My fav enviros: the Throat; the hallways and stairs of the upper-class apartments in Prague; and TF29 HQ. So beautiful. I was taking screenshots throughout the game. :# Curious to see what the inside of a…
i still say what i told you before, if it is to dysplay the character i think that you should ditch the enviro and maybe make a base or something ( take a look at nuclear dawn work ) if you want to pimp enviro ( wich is what you seem to be doing here ) keep going, right now in order to make what you want id recomend make…
I just had to say kevin, your work is really inspirational to a new enviroment artist like me :) its nice to have a high bar set to reach, your work really is amazing :) i was going to ask for some modelling tips, but i noticed you already gave some to autocon lol very helpful. Keep up the good work! and i hope i can get…
It's odd you say that, because I personally like the nature of your character more. Maybe it's because I'm not a massive fan of the UT "smooth" look, but I like the hard edges on your character model. The UT enviro stuff always seems too "painless" to me. I guess when I think of an enviro where shooting and blowing things…
Ok. Yeah Jesse came over to GA before XMAS and said there would be lots of challenges this year on Polycount so I came back to the forum. I think maybe Jesse is still snowed in ;) So is Domwar just a big drawn out character design thing or will there be enviros too? I think Game Artisans should change its name to…