Yeah, looks good, you can send it to ZBrush now. In ZBrush, under the Tool > Geometry palette (menu), there is a button just above Divide labeled "Reconstruct Subdiv" which will rebuild your model back to its original base mesh, before you applied the turbosmooth.
Hello, havent posted in a while due to my UE4 completely messing up and my project getting corrupted. So I had to rebuild the scene entirely, I think I benefited from it actually, not making the same mistakes as before and having better knowledge on ue4.
The SSAO is a post process; it's done in realtime. Rebuilding the map should have nothing to do with it. If I remember correctly the SSAO control in View->World Properties has two checkboxes, one of them enables/disables overriding post process volumes, the other tells it what to override to.
notman- yea you're right I went a bit overboard on the reduction. Small update defined the butt shape a bit more. I plan to resketch out the face and rebuild it, it bothers me currently and i think it's because i started building without a set idea.
Alright, so here's my beef in a nutshell. Have a dynamic light casting dynamic shadows behind a brush wall, on a brush floor with a material that has a nice spec map on it. Do you see the problem? The spec is receiving the lighting info through the wall when it clearly should only be a shadow being cast. I cannot figure…
Okay so I've got somewhere but still curious to why it doesn't stay perfect when going to poly mode. I'm still trying to fix small details. I wonder if there is a way to rebuild the mesh as one so that all those isolated polygons and overlapped faces will disappear.
@lotet Thanks! You're right about the neck looking long but I think it was because the chest plate was a bit high so i lowered it. :smile: I also added more details and rebuild the scale-mail it was pretty messy before. Here's some work on the spear too.
The layers are not exported, I confirm. You could save your 3d coat layers and masks individualy and rebuild everything in photoshop,it would make the swiching between apps annoying but it would work. Maybe you'll find that the painting tools are worth it as they do have a great feel to them.
So i have a little progress, i rebuild the complete mace and the geometry is now clean and structured like it should be. The only problem i have is the stretching again -.- I tried your method snowfly but it didn't solve it. The promised progress, the enhanced UV Layout and the "new" mace.
Yo all. So that's what I'm at right now. Did the armor, and now I'm rebuilding it (didn't get that much positive feedback :X) I'd love to hear thoughts. Though the new one's just being blocked out, the general shapes are there. That's the old one: And that's the blocking of the new: