Been doing quite a bit of fiddling around with the Goblin guy. Redid the retopo about 2 times before settling with one I was happy with. Learnt about Marvelous Designer , how to clean bake in xnormal and properly doing a cage in maya. How NOT to bake. What makes MD explode. How clean UV's are supposed to look like. ( all…
Yeah sorry I meant jacket. I mean it could look decent but in no way as realistic as it could be. I want to aim for something photorealistic in both textures and shapes. The hem of the jacket isn't just pulled up, it's folded. Plus the pocket takes the shape of the hand. This piece by Jamie-lee Lloyd came to mind. See how…
sent you a PM! as for the tip about freezing - i did that and it looks good when it settles but as soon as i unfreeze, things go sideways since it now has to work it's way down under the jacket. effect looks interesting, no doubt:) problem with having an inflating part under the suit is also that i don't see a way to taper…
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Tomorrow i will post an image of the wireframe. to make simpler, one was to model a hand closed fist (the right hand) and an open hand palm to the top (left hand). In Quake 3, the left hand of the character always remains (except with the gauntlet) below the weapon, of or modeling palm opened upwards. And the right hand,…
It could be one just as easily if you cut the midline for mirrored UVs of the second face (assuming you're not using flip-tiling of some sort) a bit to the side, but yeah, that could look nice redone at a square resolution; I can't remember, did the iPhone not care about weird texture sizes or something? Some platforms…
oXY: Hmmm, I could have sworn I've heard people discussing UV transfers in Max in #md - either through plugins or with later/current versions of Max. I haven't used it in a few versions myself though so sorry if I'm wrong there. As far as using the high rez mesh, this is exactly why I outlined the XSI->ZB method.…
Hey guys! Just wanted to share my progress this week. The course is officially finished however, I don't feel the scene is finished at all so I will take the next few weeks to finish it to the best of my ability. @shabba I switched the ceiling for like a rough plaster material which I feel helps to break up the scene a…
Hi all, finished my studies, got a new job, time to keep going with a new set o:) . This time I will be doing a collab with the amazing Haryarti I had to modify the proportions a bit to fit the current model and I've finished the sculpting already Did a quick base in MD for the clothes and sculpted that up I've started and…
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