Hello there, Here is my progress on Vladimir. I wasnt really satisfied with what i have done with him. On his main skin, Vladimir looks thin with a elongated frame unlike his legendary skin wich is more massif with more muscles. So I increased his appearance to make him more legen..., wait for it, ...dary. I also added a…
Nice looking concept although i think you are missing the point of batman, batman is supposed to use the darkness,take advantage of the shadows and use the element of surprise of his enemies. Shiny,clunky and noisy plate armor goes contrary to that...I would personally go the path of the main character from assasins creed…
Some 15-30min sketches I did during class a while ago. Figure I'll post'em here. This one's a mess, that black blob is basically a huge shadow over the guy's face with a cloak rounding the top of it. Unfortunately, it's hard to make any sense of it. Standard toothy deluxe. Some happy thing. And a really, really bad…
hi guys! Thanks for the feedback. It's always a pleasure. I should have been more specific I guess. I'm making a Gaullic warrior to fight my Roman that I made in another thread. I'm working from what references I could find in books, online, and my imagination to fill in the gaps. I'm not really going for the typical…
for interactive tasks a few cores is all that's needed in my experience. nothing seems to thread all that well beyond 2-3 in modelling, etc. if at all. :) i'd aim for highest clock speed that fits the budget. these 6(12)-core i7 machines appear to be a sweet spot for performance all around but the somewhat higher clocked…
Here's today's project: It's the clock face that will sit above the train station. Hopefully it doesn't look too art deco. I kind of toyed with putting clock gears behind the filigree, but I didn't want to fall into the "put some gears on it and call it steampunk" trap. Also it might be too busy or not even visible, what…
Hi there ! It's actually my first time registering a posting something here, i hope it'll be a great experience. Onto the main dish ! I've been a real fan of starcraft for ages and I always told myself i'd do some kind of fanart when i'll think i'll be good enough in 3D. I present you Manah, she's part of the Ghost…
OK, my first post on this forum. This is a character i've been working on as a portfolio peice. Its just under 6K polys with 2 x 1024*1024 Diffuse, and a single normal map done in Zbrush. I'm a little concerned about the amount of polys i've spent with the hair on the legs (about 1200 polys in total) but if i start taking…
the concept of jhin has the theme of constellations, as in thematic cosmic R and model in some cases as the 4 bullet to give the concept of beauty and poetry "so characteristic of the champion, as for the body itself try something that is neglected by time but with vestiges of grandeur and royalty, the 4 bullets of the…
Normal Map Functions PS Actions few things it does: - rotate clock wise - rotate counter clock wise - flip horizontal - flip vertical works on an entire document (layer), or a selection. recommend pulling the selection off of your main layer first (ctrl j). think it goes channel to channel, not channel to layer, don't have…